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Friendship first
All residents can gain friendship. Romance is limited to villagers marked as single in the Social tab, and the supplied marriage reference notes that dating and marriage open as those relationships deepen. Treat character dialogue and requests as the baseline; gifts are support, not a substitute for meeting people.
Gifts & dates
Keep a short, season-aware gift reserve rather than selling every forageable immediately. Use the character list to decide who you want to know, then check their current dialogue, schedule, and any spoiler warning before looking up exact preferences or romance outcomes.
Verified reference
Relationship checkpoints and gift notes
| Detail | Confirmed fact |
|---|---|
| Daily gifts | One gift can be given to each character per day. |
| Dating | At 8 hearts, confess to a single candidate to begin dating. |
| Marriage | At 10 hearts while dating, craft an engagement ring; the collected material notes a mine level 100 material. |
March: confirmed loved gifts
Dragon Forged Bracelet · Gold Ingot · Meteorite · Mistril Ingot · Perfect Copper Ore · Perfect Gold Ore · Perfect Iron Ore · Perfect Mistril Ore · Perfect Silver Ore · Sushi Platter
From meeting to marriage: the actual route
Talk once per day and give a candidate one gift daily. Friendship does not decay, and disliked gifts do not subtract points. At 8 hearts, confess during the 8-heart event to begin dating; choosing Best Friends cannot later be changed into a romance route.
Daily loop
One counted conversation and one gift per character. The heart menu records discovered preferences.
Heart events
Events occur at 2, 4, 6, and 8 hearts. Dialogue choices do not add Friendship Points.
Dating and marriage
Dates are Saturday and Sunday only. At 10 hearts, craft an engagement ring to propose.
| Heart level | Total FP | Unlock |
|---|---|---|
| 2 hearts | 180 | First heart event |
| 4 hearts | 390 | Second event; Shooting Star Festival date and Harvest Festival dance |
| 6 hearts | 705 | Third heart event |
| 8 hearts | 1125 | Fourth event; confession and dating |
| 10 hearts | 1755 | Offer an engagement ring for the proposal event |
Spoilers: the ring requires reaching mine level 100; Caldarus also requires “Breaking The Final Seal.” A wedding can be scheduled as early as five days after proposing. The collected 1.0 material reports no divorce mechanic.
Twelve candidates: choose from real play cues
This is a compact, sourced mix of documented role, story hook, and gift direction—not invented personality labels. Your in-game heart menu and dialogue remain the best record for complete, version-current preferences.
| Candidate | Role | Documented hook and gift direction |
|---|---|---|
| Adeline | Town leader | Town-rebuilding work; coffee and lemon-pie direction. |
| Balor | Travelling merchant | Charismatic deal-maker; gems and curry direction. |
| Caldarus | Dragon | Curious about modern life, cuisine, and nature; cooked dishes direction. |
| Celine | Gardener / store assistant | Plants, flowers, and roleplaying; flower direction. |
| Eiland | Manor resident / archaeology enthusiast | Historical sites and archaeology; sweets direction. |
| Hayden | Sweetwater Farm owner | Animal-loving and grounded; quality animal products and hearty food. |
| Juniper | Sorceress / bathhouse owner | Reserved potion experimenter; magical items and refined food. |
| March | Blacksmith | Cold, competitive, proud of his craft; ore and ingots are reliable. |
| Reina | Inn cook | Food and ingredient experimentation; cooked food and ingredients. |
| Ryis | Carpenter | Birdhouse and handcraft projects; hardwood, materials, and bird items. |
| Seridia | Dragon priestess | Connected to the mines story; void, monster, and dragon-forged materials. |
| Valen | Town doctor | Clinic syrups and research; beets and vegetable-soup direction. |
Make gifts count
Use the heart menu first
Give already confirmed liked or loved items. Elsie’s gossip can reveal one liked or loved gift per day.
Keep repeatable gifts
Repeated gifts have no penalty. Flowers for Celine, ore or ingots for March, and gems for Balor are all documented directions.
Prioritize birthdays
A birthday gift adds a +10 modifier to the usual Friendship Point result.
Do not neglect story progress
Talking, heart events, and the mine story matter alongside gifts—especially on the route to marriage.
Source boundary: collected Marriage, Characters, and Gift Guide materials, including their wiki.gg, character-page, and PC Gamer references. Version-dependent details can change.
Date content: two documented unlocks
Confirmed mechanicThe supplied character material records that a Single villager can be dated after reaching 8 hearts and confessing. Each partner can have one weekend date per week, and the first time a new date type is completed gives a photo card that can be placed in the home.
| Item | Recorded unlock |
|---|---|
| Inn Menu | Use it to unlock Inn Meal Date |
| Picnic Set | Use it to unlock Deep Woods Picnic Date |
Before proposing: three recorded checks
Confirmed mechanic| Check | Recorded material |
|---|---|
| Relationship | After reaching 10 hearts with a marriage candidate you are dating, Elsie brings the Engagement Ring recipe. |
| Mine level 100 | The recipe needs a material gated behind reaching Mine level 100. |
| Home and special conditions | No specific house upgrade is required in the supplied material; Caldarus also requires “Breaking The Final Seal.” |
After crafting the ring, holding it while interacting with a partner produces a unique Discuss prompt. A finalized proposal can schedule a wedding within the year, as early as five days later.
Sources
Based on the supplied marriage and gift-guide material. Exact preferences and later relationship content can be spoilers.
